

Even though it’s more of the same, two things in particular make Moss: Book II stand out. The game is still a third-person platformer, in which you control both Quill with the analog sticks, as well as the divine force of the Narrator with the motion capabilities of your controller, moving around objects in each static map in order to solve puzzles and such. It’s more of that entry-level VR magic that’s perfect for newcomers to the technology, all thanks to its simple controls and sickness-free gameplay. In terms of gameplay, Moss: Book II is more Moss. The game does explain everything that happened in the first game for the uninitiated however, so don’t fret. Wanderers disc version is already selling at. It might be that disc games tend to eat into profits during the initial release window for VR games. I was awestruck in Moss 2s beginning area, at the familiar book. My guess is that theyre quiet right now to try and galvanise as many digital sales as possible, and then well get either a disc version or a Moss: Books I/II edition towards the end of the year. they try to make it look as realistic as the library in Moss 1 and 2 look.

It also takes place immediately after the end of the first game, which is a bit confusing for newcomers, but a treat for veterans. I’m sure if they sell enough copies of book 2 they’ll make a book 3, and they’ll find a way to get the reader back into Moss to confront the evil reader. It’s still heavily story-driven, with very long cutscenes, and presented as a narrated fairy tale, with the player themself being an active character in the story, the divine force helping out adorable protagonist Quill solve puzzles with the mystical powers of motion controls. I can’t wait to see how new games take further advantage of the new PSVR 2 tech.Quill is still one of the most adorable protagonists in gaming.Īt first, Moss: Book II doesn’t look any different from its predecessor, with the exception of some slightly sharper visuals, which is further proof that the Quest 2 can handle graphically intensive games with relative ease. The number of new features they could incorporate into a game designed before the haptics and eye-tracking were available is very encouraging. It’s pretty impressive what Polyarc has done with Moss: Book 2 on the PSVR 2. He upgraded to PS5 a little while ago and he didnt tell me. So, no PSVR1 version left Edit: We figured out the problem. He just went onto the psvr store and it says everything need PSVR2 compatibility now. It’s these subtle little things that go together to deepen the gaming experience. Can you no longer buy Moss Book 2 for PSVR since PSVR2 was release A friend of mine didnt know that Book 2 came out but loved Book 1. Quill will catch this and respond with helpful gestures, miming what to do next.


When you look at interactive objects, they are highlighted. It creates bright highlights and deep black shadows.Moss: Book 2 also makes use of eye tracking. She really looks real! Also, of special note, is the lighting used in the game. The OLED HDR display really makes the colors pop. Catan Also available on PSVR, SteamVR and Oculus Rift The classic. Since there is no reprojection, the game looks crystal clear. The Moss franchise is made up of two of the all-time top-rated VR games and has. Doug Burton Designer, Polyarc Earlier this year, we welcomed players back to the world of Moss with the release of Moss: Book II. The PSVR 2 version runs at 90FPS with 4K textures. Moss and Moss Book II take advantage of the immersive Sense controllers and more on PS VR2 in February 2023.
